Putra, Stenly Mandala (2020) Perancangan Media Pembelajaran Augmented Reality Tentang Peristiwa Rengasdengklok. Undergraduate thesis, Universitas Internasional Batam.
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Abstract
Negara Indonesia memiliki berbagai macam sejarah dan juga tradisi. Semenjak Indonesia mendapatkan kemerdekaan pada tanggal 17 Agustus 1945 Indonesia terus berkembang. Tetapi sebelum Indonesia mendapatkan kemerdekaan terdapat sebuah peristiwa penting yang bernama peristiwa Rengasdengklok yang mengubah Indonesia pada tahun 1945. Tujuan dari projek ini adalah membantu memberikan informasi atas peristiwa Rengasdengklok yang terjadi pada tanggal 16 Agustus 1945 sebelum Negara Indonesia mendapatkan kemerdekaannya. Media pembelajaran yang digunakan adalah berupa aplikasi yang akan diimplementasikan ke dalam platform android yang berisikan 2 bentuk player yaitu video player dan kamera augmented reality yang akan diimplementasikan ke Play Store dan animasinya di youtube. Animasi akan dibuat menggunakan animiz animation maker dan aplikasi dengan menggunakan unity dan add-on vuforia sebagai mesin pembuat augmented reality. Metode yang akan digunakan adalah metode MDLC (multimedia development life cycle). ********************************************************************** Indonesia is a country with various history and tradition. Ever since Indonesia declared independence in 17th August 1945 Indonesia keep on developing, but before that, there was an important incident that happened called the Rengasdengklok incident that changed Indonesia in the 1945s. The main purpose of this project is to help explaining the incident of Rengasdengklok that happened in 16th August 1945 before Indonesia declared independence. The learning media will be in the shape of an application that will be implemented in android platform with 2 main features, which is the video player and the augmented reality camera. This will be implemented in Play Store and the video will be implemented in Youtube. The animation will be made by the Animiz Animation Maker and the application with the Unity Engine and Vuforia add-on for creating augmented reality camera. The method used will be the multimedia development life cycle (MDLC).
Item Type: | Thesis (Undergraduate) |
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Additional Information: | Similarity: 16 |
Uncontrolled Keywords: | Rengasdengklok, Android, Youtube, Unity Engine, Augmented Reality, MDLC |
Subjects: | T Technology > Information technology |
Divisions: | School of Computer Science > Information System |
SWORD Depositor: | Admin Repository Universitas Internasional Batam |
Depositing User: | Admin Repository Universitas Internasional Batam |
Date Deposited: | 28 Apr 2020 08:18 |
Last Modified: | 28 Apr 2020 08:18 |
URI: | http://repository.uib.ac.id/id/eprint/2382 |
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