William, William (2019) Study of the Relationship between Moral Dilemma Answer in Video Game with Personality. Undergraduate thesis, Universitas Internasional Batam.
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Abstract
Budidaya industri game di Indonesia dapat ditarik dalam kurun waktu sekitar 15 tahun yang lalu. Dalam bisnis, industri game di Indonesia mulai berkembang karena game legal dari luar juga mulai masuk. Saat ini, industri dan pasar video game Indonesia adalah yang terbesar di Asia Tenggara.Penelitian ini digunakan dengan tujuan untuk menemukan hubungan antara kepribadian dan pilihan moral dalam permainan.Desain penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif yang sifatnya. Pilihan akan dianalisis bersama-sama dengan MBPI berdasarkan pada setiap bagian MBTI, berdasarkan Fokus Perhatian, Pengumpulan Informasi, Pengambilan Keputusan, dan elemen Indikator Kepribadian World View. Hasil akhir dari penelitian ini adalah untuk menjelaskan implikasi penting bagi para gamer.Penelitian ini adalah salah satu bukti bagaimana manusia melihat permainan itu sendiri, terutama dalam bentuk dilema moral dan diperlukan penelitian yang lebih mendalam untuk melihat bagaimana dilema moral dapat memengaruhi kepribadian dan sebaliknya. ********************************************************************** The gaming industry cultivation in Indonesia can be withdrawn in the period of about 15 years ago. In business, the gaming industry in Indonesia began to develop because legal games from outside also began to enter. At present, the Indonesian video game industry and market is the largest in Southeast Asia. This study is used with the aim to find the relationship between personality and moral choices in the games. Research design used in this study is a qualitative research in nature. Choices will be analyzed together with MBPI based on every part of MBTI, based on Attention Focus, Information Gathering, Decision Making and World View element of Personality Indicator. The end result of this study is to shed light on important implications for gamers. This study is one proof of how humans see the game itself, especially in the form of moral dilemmas and more in-depth studies are needed to see how moral dilemmas can affect personalities and vice versa.
Item Type: | Thesis (Undergraduate) |
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Additional Information: | Similarity: 23 |
Uncontrolled Keywords: | Video Games, Moral Dilemma, Personality Indicator, Moral Choices |
Subjects: | T Technology > Information technology |
Divisions: | School of Computer Science > Information System |
SWORD Depositor: | Admin Repository Universitas Internasional Batam |
Depositing User: | Admin Repository Universitas Internasional Batam |
Date Deposited: | 21 Oct 2019 10:02 |
Last Modified: | 21 Oct 2019 10:02 |
URI: | http://repository.uib.ac.id/id/eprint/1925 |
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