Perancangan dan Implementasi Poseable Humanoid 3D Model untuk UKM J-Club Universitas Internasional Batam

Tommy, Tommy (2020) Perancangan dan Implementasi Poseable Humanoid 3D Model untuk UKM J-Club Universitas Internasional Batam. Project Report. Universitas Internasional Batam. (Submitted)

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Abstract

Perancangan proyek ini membahas tentang permasalahan kurangnya asset yang dapat di gunakan oleh UKM J-Club Universitas Internasional Batam dalam hal promosi dan pembelajaran, oleh karena itu, penulis diminta untuk merancang asset yang dapat di gunakan dalam berbagai platform yakni 3D model dari maskot UKM J-Club dengan nama Chieko. Perancangan proyek ini menggunakan teknik penelitian terapan dan menggunakan metode observasi dan studi pustaka sebagai metode pengumpulan data serta dengan storyboard yang berguna sebagai blueprint dari 3D model yang akan di rancang. Pada perancangan 3D model ini, blender di gunakan untuk merancang mesh dari 3D model dan PMX editor di gunakan untuk merancang rig. Adobe Photoshop CS6 di gunakan juga dalam perancangan textures. Hasil dari perancangan ini yaitu poseable 3D model maskot UKM J-Club dengan nama Chieko yang akan di implementasikan ke dropbox dan google drive UKM J–Club. Asset yang berupa 3D model telah membantu dalam hal promosi dan aktivitas pembelajaran. ********************************************************************** This Design project discusses about the lack of asset coverage that is useable for Student activity Organization J-Club Universitas Internasional Batam in term of promotion and learning. Therefore, the author is encouraged to design an asset that is useable in multiple platform, which is a 3D model of J-Club’s mascot with the name Chieko. The design of this project uses applied research techniques and uses the method of observation and literature as the method of collecting data and uses storyboards that are useful as blueprints of 3D models that will be designed. In designing this 3D model, blender is used to create the mesh of the 3D model and PMX editor is used for rigging the 3D model. Adobe Photoshop CS6 is also used in designing textures. The result of this project is a poseable 3D model of J–Club’s mascot with the name Chieko, which will be implemented into dropbox and google drive of UKM J-Club Universitas Internasional Batam. The asset is already helps in term of promotion and study activities.

Item Type: Monograph (Project Report)
Additional Information: Similarity: 18
Uncontrolled Keywords: Mascot, 3D model, Blender, PMX Editor, Adobe Photoshop CS6, Student Activity Organization, J-Club.
Subjects: T Technology
T Technology > Information technology
Divisions: School of Computer Science > Information System
SWORD Depositor: Admin Repository Universitas Internasional Batam
Depositing User: Admin Repository Universitas Internasional Batam
Date Deposited: 30 Apr 2020 04:15
Last Modified: 30 Apr 2020 04:16
URI: http://repository.uib.ac.id/id/eprint/2653

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