The Design and Development of A Video Game Asset Using Procedural Generation Inside Houdini

Tan, Owen (2020) The Design and Development of A Video Game Asset Using Procedural Generation Inside Houdini. Undergraduate thesis, Universitas Internasional Batam.

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Abstract

Proses pembuatan video game dengan kualitas tinggi memerlukan banyak waktu dan biaya untuk membentuk konten video game seperti objek 3D dan texture. Berdasarkan beberapa tahun, ekspektasi konsumer kepada video game yang dikeluarkan terus bertambah, didukung oleh teknologi dan fitur baru yang dikeluarkan dengan cepat karena kompetisi berat dalam industri video game, karena hal ini, proses pembuatan konten video game menjadi masalah dan memperlambat proses produksi video game, hal ini mengakibatkan proses pembuatan game yang lebih lama dimana sebuah game memerlukan waktu yang lebih lama untuk dipromosikan game tersebut yang meningkatkan ekspektasi konsumer dan membuat biaya produksi video game tersebut untuk menjadi lebih tinggi. Karena hal ini, metode Procedural Generation digunakan oleh pembuat video game sebagai cara untuk mengurangi pekerjaan dan waktu pengerjaan yang diperlukan dalam menghasilkan sebuah konten game. Tujuan dari penelitian ini adalah untuk merancang sebuah sistem yang menggunakan Procedural Generation untuk menghasilkan aset video game untuk digunakan dalam engine game seperti Unity. Penelitian ini menggunakan metode penelitian dan pengembangan atau research and development untuk menentukan hasil yang akan dihasilkan, dan metode Waterfall Software Development Life Cycle dalam proses perancangan sistem pembuatan aset game ini, yang terbagi menjadi beberapa bagian, yaitu: tahap requirements, tahap design, tahap execution, tahap testing, dan tahap release. Penelitian ini akan membahas tentang proses perancangan sistem procedural content generation dengan menggunakan perangkat lunak Houdini yang akan diimplementasikan dalam Unity Engine. ********************************************************************** The process of producing a high quality video game requires a lot of time investment and budget for developers to create game content such as 3D objects and textures. Over the years, consumers’ expectation of video games keep rising, supported by new technologies and features produced at a rapid pace because of the industries’ fierce competition, thus the content creation process in game development is steadily becoming a problem and slowing down the pace of video game development, this creates the problem of a longer product life cycle where a a video game takes longer to be marketed, and that delay creates an even higher consumer expectation and inflates the cost of producing a game. Because of this, procedural generation is being used by game developers as a way to reduce the amount of work and time required in producing a game content. The purpose of this research is to design a procedural generation system that creates video game assets for its usage in game engines such as Unity. This research uses the research and development method in designing the desired output of the system and the Waterfall Software Development Life Cycle to execute the development of the system, which is devided into several parts, which are: the requirements stage, the design stage, the execution stage, the testing stage, and lastly, the release stage. This research will delve into the design and development process of a procedural content generation system in the Houdini software that will be implemented inside of the Unity Engine.

Item Type: Thesis (Undergraduate)
Additional Information: Similarity: 13
Uncontrolled Keywords: procedural generation, houdini, unity, video game asset, video game development
Subjects: T Technology
T Technology > Information technology
Divisions: School of Computer Science > Information System
SWORD Depositor: Admin Repository Universitas Internasional Batam
Depositing User: Admin Repository Universitas Internasional Batam
Date Deposited: 28 Apr 2020 08:11
Last Modified: 28 Apr 2020 08:12
URI: http://repository.uib.ac.id/id/eprint/2375

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