Perancangan Augmented Reality (AR) berbasis Android Sebagai Media Pembelajaran Pakaian Adat Tradisional di Indonesia untuk Anak Sekolah Dasar

Liong, Bong Ci (2019) Perancangan Augmented Reality (AR) berbasis Android Sebagai Media Pembelajaran Pakaian Adat Tradisional di Indonesia untuk Anak Sekolah Dasar. Undergraduate thesis, Universitas Internasional Batam.

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Abstract

Perkembangan teknologi telah meningkat sangat cepat di berbagai aspek, salah satunya ialah teknologi Augmented Reality (AR) dibidang pendidikan. Proses belajar mengajar yang sering diterapkan masih mengadopsi buku dan gambar 2D dianggap kurang menarik sehingga siswa menjadi cepat bosan. Dengan pemanfaatan teknologi augmented reality, pembuatan media pembelajaran menjadi semakin menarik dan menyenangkan bagi siswa karena mereka bisa membayangkan model 3D secara realtime dengan menggabungkan dunia nyata dengan dunia virtual yang ditampilkan melalui smartphone. Rancangan aplikasi augmented reality dibuat dengan memanfaatkan perangkat lunak Unity 3D dan perancangan model 3D menggunakan perangkat lunak Marvelous Designer kemudian pemberian design tampilan dan texture pada pakaian adat tradisional menggunakan perangkat lunak adobe photoshop. Tujuan dari penulisan skripsi ini adalah merancang sebuah aplikasi media pembelajaran augmented reality berbasis android sebagai pengenalan pakaian adat tradisional di Indonesia dalam bentuk object 3D dengan metode Multimedia Development Life Cycle (MDLC) yang diharapkan dapat membantu mempermudah siswa dalam mempelajari berbagai macam pakaian adat tradisional di Indonesia. Hasil dari pengujian aplikasi ini menunjukan bahwa aplikasi media pembelajaran ini layak digunakan sebagai alat peraga dalam proses belajar dalam meningkatkan pemahaman peserta didik tentang pakaian adat tradisional di Indonesia. ********************************************************************** The development of technology has increased very rapidly in various aspects, one of which is the technology of Augmented Reality (AR) in the field of education. Teaching and learning processes applied often still adopt books and 2D drawings which are considered less attractive hence students become quickly bored. With the use of augmented reality technology, making learning media becomes more interesting and enjoyable for students because they can imagine 3D models in real time by combining the real world with the virtual world displayed via smartphones. The design of augmented reality applications is made by utilizing Unity 3D software and designing 3D models using Marvelous Designer software then giving the appearance and texture design to traditional custom clothing by using Adobe Photoshop software. The purpose of this thesis writing is to design an android-based augmented reality learning media application as an introduction to traditional clothing in Indonesia in the form of 3D objects with the Multimedia Development Life Cycle (MDLC) method which is expected to help facilitate students in learning various kinds of traditional clothes in Indonesia. The result of testing this application indicates that the application of this learning media is worthy to be used as a teaching aid in the learning process in enhancing students' understanding of traditional clothing in Indonesia.

Item Type: Thesis (Undergraduate)
Additional Information: Similarity: 18
Uncontrolled Keywords: Augmented Reality, Android, Learning Media, Traditional Customary, MDLC.
Subjects: T Technology > Information technology
Divisions: School of Computer Science > Information System
SWORD Depositor: Admin Repository Universitas Internasional Batam
Depositing User: Admin Repository Universitas Internasional Batam
Date Deposited: 21 Oct 2019 10:17
Last Modified: 21 Oct 2019 10:17
URI: http://repository.uib.ac.id/id/eprint/1950

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